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	<title>The Jon Venture</title>
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	<link>http://blogs.sfx-360.com/jon</link>
	<description>SFX360.com Official Staff Blog</description>
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		<title>New SEGA Trailer Officially Unveils&#8230; SONIC 4!!!</title>
		<link>http://blogs.sfx-360.com/jon/2010/02/04/new-sega-trailer-officially-unveils-sonic-4/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/02/04/new-sega-trailer-officially-unveils-sonic-4/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 10:55:01 +0000</pubDate>
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		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=688</guid>
		<description><![CDATA[


Letting you know right away, I’ve already replayed the teaser trailer      about a dozen times in disbelief that the day has arrived.
Leave it to SEGA to finally wise up and cast aside Sonic’s clunky      foray into a 3D world by revealing the true identity of [...]]]></description>
			<content:encoded><![CDATA[<div id="main"><img title="New SEGA  Trailer Officially Unveils... SONIC 4!!!" src="http://www.sfx-360.com/spartanpixel/uploads/news/2736.jpg" border="0" alt="New SEGA Trailer Officially Unveils... SONIC 4!!!" width="474" height="227" /></div>
<div>
<p style="text-align: center;">
<p>Letting you know right away, I’ve already replayed the teaser trailer      about a dozen times in disbelief that the day has arrived.</p>
<p>Leave it to SEGA to finally wise up and cast aside Sonic’s clunky      foray into a 3D world by revealing the true identity of <a href="http://sfx-360.com/index.php?idNews=1372">Project Needlemouse</a>-      <em><strong>Sonic the Hedgehog 4: Episode 1</strong></em>!  Set to  be  released <em><span style="text-decoration: underline;">this     summer</span></em> as downloadable content on Xbox Live, PSN, WiiWare,   and  a  still  undisclosed platform, the Blue Blur will return to his   glory  days  of  blazing 2D side scrolling goodness using today’s 3D   rendering    technology.  Though many can say that the Sonic series   continued in    spirit after <em>Sonic 3</em> with <em>Sonic &amp;  Knuckles</em> on the  SEGA   Genesis, that very same title can also be  pinpointed as  the  beginning   of a trend that nearly toppled a  franchise that once  rivaled  the   popularity of Nintendo’s <em>Super  Mario</em>.</p>
<p style="text-align: center;"><img src="http://upload.wikimedia.org/wikipedia/en/1/1e/Sonic_4_Screenshot.jpg" alt="" width="350" height="263" /></p>
<p>Sonic doesn’t need lush  sandbox landscapes or galaxies to explore,     nor does he need an entire  army of anthropomorphic animal buddies to     save the day.  Sonic needs to  go fast.  Really fast.  Fast enough to     revert me back to the joy I felt  as a ten-year-old when my brother     could only watch as his beloved Tails  got left in the dust.  I think     I’ll give him a call- it’s been a good 15  years since Sonic has  made my    bro throw down the controller in  frustration.</p>
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		<title>Dante&#8217;s Inferno Preview</title>
		<link>http://blogs.sfx-360.com/jon/2010/02/03/dantes-inferno-preview/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/02/03/dantes-inferno-preview/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:38:00 +0000</pubDate>
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		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=677</guid>
		<description><![CDATA[
I think I’ve subconsciously been opposing writing about a videogame  that dared tackle Alighieri’s La Divina Commedia because of the  respect I have for the source material.  Loosely based on part of the  classic allegorical poem that has influenced the world for seven  centuries, EA and Visceral Games is poised [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://brutalgamer.com/wp-content/uploads/2009/05/dante_inferno.jpg" alt="" width="548" height="308" /></p>
<p>I think I’ve subconsciously been opposing writing about a videogame  that dared tackle Alighieri’s <em>La Divina Commedia</em> because of the  respect I have for the source material.  Loosely based on part of the  classic allegorical poem that has influenced the world for seven  centuries, EA and Visceral Games is poised to release <em>Dante’s Inferno</em> on Xbox 360, PS3, and PSP on February 9<sup>th</sup> in North America.   Honestly, I don’t know what to make of the whole situation.  Even  though the story for this third person action adventure epic was written  by Will Rokos of <em>Monster’s Ball</em> fame, there are so many things  that could go wrong with <em>Dante’s Inferno</em> that I cannot outright  cheer for it as if my opinion was bought while writing for a mainstream  fanboy gaming website.  I can only take into account what I experienced  in the demo, the videos I’ve seen online, and the rightful hesitance of  playing the newest <em>God of War</em> clone to hit home consoles.  I find  myself almost in disbelief that the medium has come this far, yet  titles like <em>Brutal Legend and Mass Effect 2</em> have proven that the  proper amount of polish can drive the sales of any interactive glorified  storybook.  Harsh?  Yes, but I’d rather be weary than fooled by EA’s  hype machine.  Again.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/115/955367_20090426_screen003.jpg" alt="" width="400" height="271" /></p>
<p><em>Dante’s Inferno</em> follows the titular character as a knight (not  a poet) during the Crusades who must rescue the soul of his beloved  Beatrice from Lucifer.  Dante’s got it a bit tougher than Super Mario,  because his “princess” is not in another castle- she’s deep within the  ninth Circle of Hell and Lucifer himself has plans of marrying her in  order to storm Heaven and the Almighty.  Having to confront the innocent  souls he’s slaughtered while in service, the sins committed during his  times of weakness, and the dark truth of his family’s fate, Dante will  need nothing less than Holy power to literally face his demons.  The  story behind Dante’s Inferno can rightfully be referred to as epic, but  there’s not much that separates “epic” from “epic fail”.  The difference  lies in the tools used to get the job done.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/344/955367_20091211_screen001.jpg" alt="" width="400" height="225" /></p>
<p>Part of the prerelease criticism, and the strength, behind the  gameplay in <em>Dante’s Inferno</em> are its similarities to a certain  Sony Spartan also making a console appearance this year.  Rather than  the Blades of Athena, Dante will be using Death’s scythe to carve a path  through Hell.  Beyond beating Death in an afterschool fight by the  flagpole and taking his toy, Dante will also be employing a cross given  to him by Beatrice to slay countless hellish minions.  Beatrice’s cross  is said to be an heirloom containing a thorn from Jesus’ crown, and is  capable of absolving the souls of the damned.  The cross will be Dante’s  means of using magic, the scythe his choice in hack-n-slash hardware,  and both will be used to collect souls that can increase his skills and  add combos to the mix.  Hell, Dante will even be riding beasts as Kratos  did, but I’m not sure whose dominion over beasts is more impressive.   Either way, <em>Dante’s Inferno</em> is set for an ambitious outing that  too closely resembles an already successful gaming franchise not to  garner comparisons even before its official North American release.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/054/955367_20090224_screen002.jpg" alt="" width="400" height="225" /></p>
<p>With a release scheduled to  coincide with the highly anticipated Bioshock 2 on February 9<sup>th</sup>,  it will be interesting to see just how well <em>Dante’s Inferno</em> performs under pressure.  There are scores of gamers who have yet to  play the recently released Mass Effect 2 or Darksiders, and many gamers  are already committed to spending their hard earned cash on said  Bioshock 2 or the upcoming Battlefield: Bad Company 2.  Each of those  marquee titles have enough influence to sway a season’s sales in their  direction, and I’ve not even brought up the armies still at war on  Modern Warfare 2 nightly that could cause gamers to completely ignore <em>Dante’s  Inferno</em>.  I truly hope that <em>Dante’s Inferno</em> does well, and I  will definitely be picking up a copy, but not without the knowledge  that it might blow up in my face like the Holy Hand Grenade of Antioch.   Beware the EA hype machine powered by fake protests and Super Bowl  commercials, because no one will absolve your sins (or give you a full  refund) if <em>Dante’s Inferno</em> ends up in the clearance bin on launch  day in Hell’s GameStop.<object width="425" height="350" data="http://www.youtube.com/v/9rbeAGdYk_0" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/9rbeAGdYk_0" /></object></p>
<p style="text-align: center;">
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		<title>No More Heroes 2: Desperate Struggle Review</title>
		<link>http://blogs.sfx-360.com/jon/2010/02/02/no-more-heroes-2-desperate-struggle-review/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/02/02/no-more-heroes-2-desperate-struggle-review/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 07:22:50 +0000</pubDate>
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				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=673</guid>
		<description><![CDATA[
Dear Wii,
Last year was a hell of a year in our relationship.  After we,   well&#8230; after I broke  up with you,  we spent a few nights together and made some mistakes  I’d      rather forget.  We endured the year and ended on a much [...]]]></description>
			<content:encoded><![CDATA[<div id="main">
<p>Dear Wii,</p>
<p>Last year was a hell of a year in our relationship.  After we,   well&#8230; after <a href="http://sfx-360.com/index.php?idNews=1255">I broke  up with you</a>,  we spent a few nights together and made some mistakes  <a href="../2009/09/25/teenage-mutant-ninja-turtles-smash-up-review/">I’d      rather forget</a>.  We endured the year and ended on a <a href="../2009/11/16/new-super-mario-bros-wii-review/">much   better note</a>,    though that single experience can’t account for  all  of your    shortcomings.  I kept in touch because you remind me of   someone I knew    years ago, who loved to have fun and knew exactly how   to get my    attention.  Those nostalgic kicks were the foundation of   our    relationship, and our latest little fling reminded me again how   much I    loved spending time with you.  It was just you and me… and  the  return  of   Travis Touchdown.</p>
<p style="text-align: center;"><img src="http://comicculturewarrior.files.wordpress.com/2009/09/travis.jpg" alt="" width="400" height="230" /></p>
<p><em>No More Heroes 2: Desperate Struggle</em> is a sequel to  the  2007    action hack-n-slash game developed by Grasshopper Manufacture   and    published by both Ubisoft and Rising Star Games.  Once again set  in     Santa Destroy, California, NMH2 sees super otaku and wrestling  mark     Travis Touchdown climbing the ranks of the United Assassins  Association     after walking away from the top spot.  A master of the  beam katana,    “The  Crownless King” Travis Touchdown utilizes the best  tech he can  get   from  local (curvy) genius Dr. Naomi to seek revenge  after the  brutal   murder  of his best friend Bishop.  It just so  happens the same  man who   ordered  the hit, Pizza Batt, Jr., runs the  city and is the  top ranked   assassin  in the world.  This convenience  doesn’t make his  ascension  any  easier;  there are now 50 assassins to  take out before  reaching the  man   responsible for Travis’ current  desperate struggle.</p>
<p>Don’t roll your eyes like that, Wii.</p>
<p><em>Desperate  Struggle</em>’s director, Suda51, employs a similar     tongue-in-cheek style  throughout the game.  Suda51’s humorous fan     service and pop culture  references, blended into a compelling revenge     storyline akin to <a href="http://www.imdb.com/title/tt0266697/"> Tarantino’s <em>Kill Bill </em>film series</a>, make this    one of the  most  entertaining gaming experiences on any current    platform.  <em>No  More  Heroes 2</em> should be in your system right now.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2010/025/954479_20100126_screen001.jpg" alt="" width="400" height="225" /></p>
<p>The reason behind such high praise, Wii, and the reason I left   Captain    Shepard to deal with his own issues on the Normandy, is that <em>No    More   Heroes 2</em> mixes up both comical and cinematic noir  sequences   with   visceral action.  Not the “pew pew!” action of  galactic laser   combat,   but the satisfying feeling of watching an  enemy’s severed head   bounce   off your blade and slicing it into  bite-sized pieces when it   talks  back  to you.  Punching female news  reporters in the face and   making  love to  cybernetic space aliens is  passé.  Decimating an entire   squad  of  cheerleaders and making  momentary love to a seductive yoga    instructor  <a href="http://www.1up.com/do/newsStory?cId=3174330">modeled after   Scarlett Johansson</a> is where it’s at.</p>
<p style="text-align: center;"><img src="http://i66.photobucket.com/albums/h242/EmpanadaCC/Sylvia-Christel290x400-1.jpg" alt="" width="400" height="279" /></p>
<p>The presentation of <em>No More Heroes 2</em> has been  greatly     streamlined from the original to optimize the experience.   Rather than     making multiple trips through an awkwardly rendered city  with choppy     graphics, <em>No More Heroes 2 </em>bypasses the whole task  in  favor of  a   menu with available locales to visit and jobs to complete   with   minimal  loading in between.  I honestly did not miss making  trips    around the  block on Travis’ Schpeltiger bike, though it still  makes an    appearance  in a few key portions of the game.  Most of the  jobs that    Travis can  take in NMH2 are simple 8-bit games that  provide a    surprisingly fun  distraction from the flurry of neon  lights and blood    that usually take  up most of the screen.  I’ll not  ruin the surprises,    but I had plenty of  success laying pipe for  hours at a time.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2010/025/954479_20100126_screen003.jpg" alt="" width="400" height="225" /></p>
<p>Santa Destroy’s most notorious killers were a bit more  manageable     after implementing one of the many new weapons in <em>No More  Heroes 2</em>.      Travis’ new elongated beam katana and highly publicized  dual wield     beam katanas accompanied the standard and slightly upgraded  models,   but   I just spent the majority of my time wildly slashing with  the   quicker   twin blades and bypassed the rest.  There were new wrestling     finishers  included in NMH2 also, which added some of Suda51’s     unmistakable  personality into what could have otherwise been a very     straightforward  slash fest.  Finishing opponents with either one of     Travis’ wrestling  moves or dismembering them triggered a chance to    enter  Darkside Mode  and use even wilder powers to take out the horde.     My  favorite, by far,  was Cranberry Chocolate Sundae, in which  Travis    transformed into a  tiger and I ravaged all but the fiercest  of   enemies.   There were thugs  to be hacked and had a few memorable  boss   battles in  NMH2, both  essential components of the winning  formula from   the previous  title.   Between a grueling battle against a  sniper, a   John Woo style  motorcycle  duel, and piloting my own giant  mech, I had   much more fun  battling  bosses now than the last time I  carved a  bloody  path through  the ranks  of the UAA.  I was never  worried about  initial  replay value  either,  because upon completing  NMH2 I was able  to  challenge each boss  again  and complete the game  in a tougher  “Bitter”  mode.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2010/025/954479_20100126_screen014.jpg" alt="" width="400" height="227" /></p>
<p>Unfortunately, there were some “improvements” made in <em>No  More     Heroes 2 </em>that the game could have definitely done without,   namely,    any hero other than Travis Touchdown.  The sequences with   Scarlet    “Shinobu” Jacobs serve as great plot devices but add  unnecessary     frustration to the game.  It is in these levels that the  game’s awkward     camera controls made jumping from box to box more  difficult than it     should.  Henry, Travis’ Irish raised twin brother,  is only playable in  a    single forgettable level despite his crucial  supporting role in  NMH2    and a memorable battle in its prequel.  I  understand how the   popularity   of these characters in the original  game led to larger   roles in <em>Desperate   Struggle</em>, but their  levels could have easily   been reduced to   glorified cutscenes.</p>
<p style="text-align: center;"><img src="http://www.videogamesblogger.com/wp-content/uploads/2009/12/no-more-heroes-2-hirez_shinobu-wallpaper.jpg" alt="" width="400" height="225" /></p>
<p>Look, Wii, I know that this is probably a mistake, and I  should     listen to my friends and better judgment, but after spending a  few     nights with you and <em>No More Heroes 2: Desperate Struggle</em> I’d      like to keep in touch.  Not like I usually do, with my passive      aggressive messages and indifferent attitude, but developing a gaming      relationship based on trust and understanding.  I trust that you will      deliver a few incredible games each year like <em>Desperate Struggle</em>,      but you need to understand that this relationship is over after E3   if    all you’re willing to put out is shovelware.  <em>No More Heroes 2</em> reminded me why I brought you home in the first place… please don’t let      me down.</p>
<p>Loving and Hopeful,</p>
<p>Jon Venture</p>
<p>P.S.- I found this video from  our night together. You probably     shouldn&#8217;t watch it at work or with  little ones nearby.</p>
<p style="text-align: center;"><object width="425" height="350" data="http://www.youtube.com/v/lIqCQR6vAGM" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/lIqCQR6vAGM" /></object></div>
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		<title>Office DisOrders Review</title>
		<link>http://blogs.sfx-360.com/jon/2010/01/31/office-disorders-review/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/01/31/office-disorders-review/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:43:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=670</guid>
		<description><![CDATA[Office DisOrders is an Xbox Live Indie Game released on  January 19th by Moment Games for 80 Microsoft Points.   Created by former talents at Maxis, THQ, and Lucas Arts, Office  DisOrders is an office simulator birthed out of the frustration of  menial tasks in the corporate world.  Gamers play [...]]]></description>
			<content:encoded><![CDATA[<p><em>Office</em> <em>DisOrders</em> is an Xbox Live Indie Game released on  January 19<sup>th</sup> by Moment Games for 80 Microsoft Points.   Created by former talents at Maxis, THQ, and Lucas Arts, <em>Office  DisOrders</em> is an office simulator birthed out of the frustration of  menial tasks in the corporate world.  Gamers play as the young intern  Jennifer, whose outlook and attitude is declining as she deals with  mundane office tasks at Incomputech- making copies, checking email, and  trying her best not to quit.  Think of the monotony (not the comedic  writing) in an episode of television’s <em>The Office</em> played out by  blocky characters found in <em>Katamari Damacy</em> and you’ve got the  basis of <em>Office DisOrders</em>.</p>
<p style="text-align: center;"><img src="http://download.xbox.com/content/xna/assets/58550411_World/screen2_Web.jpg" alt="" width="400" height="225" /></p>
<p>Intended to be a satirical look at the everyday happenings of working  at an office, <em>Office DisOrders</em> unfortunately drags on as bad as  the daily cubical hell it makes fun of.  I can understand how an  independent studio wouldn’t have the tools for the latest in graphical  rendering software, but I was willing to overlook those shortcomings in  an exchange for witty humor or a deeply sarcastic undertone.  What I got  was pointless banter between characters, an argument involving monkeys  (not actual monkeys, which would have helped), and bad imitations of  Darth Vader and Dracula.  <em>Office DisOrders</em> suffers from dated  humor and graphics, even by independent game standards, which is not  helped by the gameplay.</p>
<p style="text-align: center;"><img src="http://download.xbox.com/content/xna/assets/58550411_World/screen3_Web.jpg" alt="" width="400" height="225" /></p>
<p><em>Office DisOrders</em> takes place over a five day work week  in-game, roughly translating to a just a few hours of actual gameplay.   While tasks are being completed, gamers also need to eat, drink, take  power naps, and use the restroom in order to keep the stress meter on  the right side of the screen from filling up.  If you’re wondering,  there’s no epic animation when the meter fills up either, just a simple  walkout.  All office tasks and personal activities are completed through  dialogue bubbles and a simple interface, but the game’s slow pacing  makes everything feel like a chore.  As much as I would love to  recommend this game, even for the current price of a wristband for your  Xbox Live avatar to wear, <em>Office DisOrders</em> could have used a bit  more polish before hitting the marketplace.  Maybe someone missed a  memo.</p>
<p style="text-align: center;"><img src="http://download.xbox.com/content/xna/assets/58550411_World/screen4_Web.jpg" alt="" width="400" height="225" /></p>
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		<title>Borderlands&#8217; Third DLC Title and Screenshots Revealed!</title>
		<link>http://blogs.sfx-360.com/jon/2010/01/29/borderlands-third-dlc-title-and-screenshots-revealed/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/01/29/borderlands-third-dlc-title-and-screenshots-revealed/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 07:13:59 +0000</pubDate>
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		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=667</guid>
		<description><![CDATA[

It would definitely take a big announcement to draw me away from all  the current happenings  at SFX-360.com, and the latest news from Gearbox Software’s  Community Manager Ennui definitely did the trick.  It was recently  revealed on gearboxity.com that the third downloadable content expansion for 2K Games and Gearbox  [...]]]></description>
			<content:encoded><![CDATA[<div id="main"><img title="Bordelands' Third DLC Title and Screenshots Revealed!" src="http://www.sfx-360.com/spartanpixel/uploads/news/2670.jpg" border="0" alt="Bordelands' Third DLC Title and Screenshots Revealed!" width="474" height="227" /></div>
<div>
<p>It would definitely take a big announcement to draw me away from all  the <a href="http://sfx-360.com/index.php?idEvent=56">current happenings  at SFX-360.com</a>, and the latest news from Gearbox Software’s  Community Manager Ennui definitely did the trick.  It was recently  revealed on <a href="http://www.gearboxity.com/content/view/556/33/">gearboxity.com</a> that the third downloadable content expansion for 2K Games and Gearbox  Software’s hit role playing shooter <a href="http://sfx-360.com/index.php?idReview=295"><em>Borderlands</em></a> will be titled <em>The Secret Armory of General Knoxx</em>.  Slated to  be released later this year on the Xbox 360, PS3, and PC, <em>The Secret  Armory of General Knoxx</em> will raise the level cap from 50 to a yet  unknown level and (finally!) bring new weapons into the world of <em>Borderlands</em>.   Add a ton of new missions, enemies, and even more scouring of the vast  Pandoran landscape and <em>The Secret Armory of General Knoxx</em> is  already poised to be the “largest DLC for Borderlands to date.”  <em>Borderlands</em> remains a favorite of the SFX 360 community and staff members, often  keeping us up well into the night, and we’re definitely looking forward  to facing everything <em>The Secret Armory of General Knoxx </em>has to  offer.</p>
<p>Check out the latest screenshots for <em>Borderlands: The Secret  Armory of General Knoxx</em> below, and check back with <a href="http://sfx-360.com/index.php">SFX-360.com</a> for all the latest  news on the upcoming expansion.  It’s like Christmas!</p>
<p style="text-align: center;"><img src="http://www.gearboxity.com/images/transmissions/556/screen1.jpg" alt="" width="400" height="219" /></p>
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		<title>Keyboard Cat VS Death Metal Rooster: The Showdown!</title>
		<link>http://blogs.sfx-360.com/jon/2010/01/14/keyboard-cat-vs-death-metal-rooster-the-showdown/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/01/14/keyboard-cat-vs-death-metal-rooster-the-showdown/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:21:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=664</guid>
		<description><![CDATA[
There are times in life that extremely difficult, mind numbing choices need to be made.  Will you have bacon or sausage with your Smiley Face pancakes?  Take the blue pill and end the story, or take the red pill and stay in Wonderland?  Do you prefer the beloved Keyboard Cat… or hardcore [...]]]></description>
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<p>There are times in life that extremely difficult, mind numbing choices need to be made.  Will you have bacon or sausage with your Smiley Face pancakes?  Take the blue pill and end the story, or take the red pill and stay in Wonderland?  Do you prefer the beloved Keyboard Cat… or hardcore newcomer Death Metal Rooster?</p>
<p>In an internet meme showdown more epic than the Star Wars Kid facing off against the Technoviking in the back alley of a liquor store, I present to you the following choice:</p>
<p><strong>Keyboard Cat</strong></p>
<p style="text-align: center;"><object width="425" height="350" data="http://www.youtube.com/v/J---aiyznGQ" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/J---aiyznGQ" /></object></p>
<p><strong>-OR-</strong></p>
<p><strong>Death Metal Rooster?</strong></p>
<p style="text-align: center;"><strong> <object width="425" height="350" data="http://www.youtube.com/v/t0zBvUZRBVY" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/t0zBvUZRBVY" /></object><br />
</strong></p>
<p>The fate of the known universe is in your hands.  <strong>Justify your choice in a comment below</strong>, <strong>Keyboard Cat or Death Metal Rooster, and</strong> <strong>the most convincing argument will win an Xbox Live 1600 Point Card.</strong> By convincing, of course, I mean ridiculously funny.</p>
<p>…</p>
<p>…</p>
<p>…</p>
<p>What, not enough points for you?  Fine.</p>
<p><strong>The best original Keyboard Cat VS Death Metal Rooster video submitted to <a href="mailto:jon@sfx-360.com">jon@sfx-360.com</a> will <span style="text-decoration: underline;">also</span> win an Xbox Live 1600 Point Card. </strong></p>
<p><strong>That’s a total of 3200 Xbox Live Microsoft Points awarded to decide the fate of the universe.</strong></p>
<p><strong>Contest ends Monday, January 18<sup>th</sup>, 2010 at 5 pm EST. </strong></p>
<p>Keyboard Cat VS Death Metal Rooster is on.</p>
<p><strong> </strong></p>
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		<title>No More Heroes 2: Desperate Struggle Preview</title>
		<link>http://blogs.sfx-360.com/jon/2010/01/14/no-more-heroes-2-desperate-struggle-preview/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/01/14/no-more-heroes-2-desperate-struggle-preview/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 07:05:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=654</guid>
		<description><![CDATA[
2008’s No More Heroes for the Nintendo Wii was a guilty pleasure.  Having never played a game designed by Goichi “Suda 51” Suda before, his tongue-in-cheek humor and social commentary was an incredible foundation for a fun and graphic hack and slash action game on a family console.  No More Heores had moderate [...]]]></description>
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<p>2008’s <em>No More Heroes</em> for the Nintendo Wii was a guilty pleasure.  Having never played a game designed by Goichi “Suda 51” Suda before, his tongue-in-cheek humor and social commentary was an incredible foundation for a fun and graphic hack and slash action game on a family console.  <em>No More Heores</em> had moderate overall yet lackluster <a href="http://kotaku.com/356877/no-more-heroes-does-ok-in-america-probably-better-in-europe">initial sales</a> in both Japan and the US though, possibly because the hardcore crowd had since lost faith in the Wii; when both you and a slew of aging baby boomers are the target audience for a gaming system, the crowd not clutching a branded yoga mat usually falls to the wayside.  To everyone who has remained faithful, to all gamers who still support their magic Nintendo box with hopes of an incredible gaming experience, <em>No More Heroes 2: Desperate Struggle</em> will be arriving on January 26, 2010.</p>
<p>No “<em>Desperate Struggle</em>” jab will be taken here at the Nintendo Wii’s software lineup- way too easy.</p>
<p style="text-align: center;"><img src="http://gamerinvestments.com/video-game-stocks/wp-content/uploads/2009/06/no-more-heroes-2-e3-screens.jpg" alt="" width="400" height="225" /></p>
<p>For the gamers who were unfortunate enough to not play the first NMH, the game stars super otaku Travis Touchdown as he climbs the ranks of the United Assassins Association in Santa Destroy, California.  The original game was similar to Tarantino’s <a href="http://www.imdb.com/title/tt0266697/"><em>Kill Bill</em></a> film series in its sequenced pacing and outrageous bloody action, and <em>Desperate Struggle</em> looks to follow the same formula again in Santa Destroy while also adding <em>Kill Bill</em>’s theme of revenge.  If that wasn’t enough to get you dusting off your Wii, then Travis’ beam katanas will.  In addition to the standard beam katana from the first title and a yet unannounced variant, Travis will also be dual wielding beam katanas and swinging a Giant Beam Katana for longer range slashes.  No, they’re not the trademarked lightsabers you’re thinking of.  Lightsabers run on <a href="http://static.howstuffworks.com/gif/lightsaber-1.jpg">crystals</a>, while beam katanas run on batteries and are much more satisfying to charge… and I just realized that series of references is probably why I had so much time to play the first <em>No More Heroes</em> in the first place.  I think I just had a <a href="http://www.fmylife.com/">FML </a>moment.</p>
<p style="text-align: center;"><img src="http://game-server-hosting.net/wp-content/uploads/2008/12/no_more_heroes-718824.jpg" alt="" width="400" height="225" /></p>
<p>If Travis Touchdown’s sword slashing and exploder suplex antics still aren’t enough for you, then you might be interested in the other two characters playable in <em>Desperate Struggle</em>: Henry and Shinobu.  Travis’ twin brother Henry returns from the first NMH, this time as a playable character, to continue their rivalry storyline which had not concluded during their last bout.  Scarlet “Shinobu” Jacobs, the youngest assassin in the UAA, returns to <em>Desperate Struggle</em> as well after being spared by Travis the last time around.  Spared, but wounded; Shinobu’s hand, which had been sliced off, now dons a black glove similar to <a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2007/09/esb_luke73.jpg">Luke Skywalker’s</a> from Episodes V and VI.  Though both Henry and Shinobu are not playable at all times during the new game, their sequences offer a welcome change to the lineup and potential to expand the storyline from other assassins making their way up the ranks of the UAA.  By the way, I know I threw in another <em>Star Wars</em> reference back there.  Please be gentle.</p>
<p style="text-align: center;"><img src="http://a.images.blip.tv/Passthemsticks-MeetNoMoreHeroes2sShinobuTGS2009912.jpg" alt="" width="400" height="225" /></p>
<p>New weapons, new playable characters, improved physics and enemy A.I., and an overhauled control scheme for Travis’ bike will all be included in <em>No More Heroes 2: Desperate Struggle</em>.  Add those features to a refined game world and new fully 8-bit sidequests and all the components for a successful release are in place.  Considering that the majority of gamers I know no longer own a Nintendo Wii, <em>Desperate Struggle</em> will validate my decision to keep from trading the system in last year after the release of <a href="http://sfx-360.com/index.php?idReview=320"><em>New Super Mario Bros. Wii.</em></a> <em>Desperate Struggle</em> will receive renewed attention after the <a href="http://sfx-360.com/index.php?idNews=2063">port of the first game</a> in the series (to be titled <em>No More Heroes: Heroes’ Paradise</em> on the Xbox 360 and PS3) is released in February, but hopefully the full-fledged sequel will garner enough sales to keep the city of Santa Destroy alive and well in the mind of Suda 51.  Alive as it can be, for a city full of cell shaded sex crazed assassins with beam katanas.  The Wii will have at least one more hero this year when <em>No More Heroes 2: Desperate Struggle</em> is released on January 26, 2010.</p>
<p>WARNING: This trailer contains explicit content and is not suitable for anyone under 18.  Definitely going to watch it now, right?  Still, you&#8217;ve been warned.</p>
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		<title>Borderlands All-Nighter Checklist</title>
		<link>http://blogs.sfx-360.com/jon/2010/01/07/borderlands-all-nighter-checklist/</link>
		<comments>http://blogs.sfx-360.com/jon/2010/01/07/borderlands-all-nighter-checklist/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 08:59:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=649</guid>
		<description><![CDATA[
On Saturday, January 9, 2010, SFX-360.com will be hosting yet another All-Nighter gaming event on Xbox Live, this time taking place in the role-playing shooter Borderlands.  2K Games and Gearbox Software has melded together the fast-paced action found in a marquee first person shooter with the progressive growth and addictive looting of an RPG [...]]]></description>
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<p>On Saturday, January 9, 2010,<a href="http://sfx-360.com/index.php?idEvent=55"> SFX-360.com</a> will be hosting yet another <a href="http://www.xbox.com/en-US/community/calendar/xboxallnighter/">All-Nighter</a> gaming event on Xbox Live, this time taking place in the role-playing shooter <a href="http://sfx-360.com/index.php?idReview=295"><em>Borderlands</em></a>.  2K Games and Gearbox Software has melded together the fast-paced action found in a marquee first person shooter with the progressive growth and addictive looting of an RPG to create one of the best new games in recent memory, and a favorite among the SFX-360.com community and staff members.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/208/942810_20090728_screen001.jpg" alt="" width="400" height="225" /></p>
<p>In <em>Borderlands</em>, gamers play as one of four mercenaries in search of the legendary Vault, where vast riches supposedly wait for those brave enough to find it.  Since the initial release of <em>Borderlands</em> in October 2009, two sets of downloadable content have also been released: <em>The Zombie Island of Dr. Ned</em> and <em>Mad Moxxi’s Underdome Riot.  Zombie Island</em> brings together the humor and style of the core <em>Borderlands</em> experience back from the dead as the questionable practices of a doctor corrupt an entire island full of workers for the Jakobs weapon manufacturing company.  <em>Mad Moxxi’s Underdome Riot</em> introduces more storage spaces and a brand new horde mode to <em>Borderlands,</em> as progressive waves of enemies and constantly changing combat rules beat down on gamers.</p>
<p>Sound like a fun time to you?</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/230/942810_20090819_screen004.jpg" alt="" width="400" height="225" /></p>
<p>If your answer is “Yes, I would love to become a moving scratching post for blood thirsty bandits and monsters!”, then you have serious issues to be resolved.  You’re also exactly what we’re looking for in a mercenary- slightly mad and trigger happy.  If this will be your first venture into <em>Borderlands</em>, you might be hesitant to jump to the frontlines.  No worries, as we’ve compiled some tips for novice Vault hunters:</p>
<p><strong>1. </strong> <strong>Don’t forget your undies.</strong></p>
<p style="text-align: center;"><img src="http://www.shacknews.com/images/generated/4a6787f45c59d_featured_without_text_12157_4a25a63b04e4f.jpg" alt="" width="400" height="201" /></p>
<p>Basic rule for every game, but you’d be surprised how many would-be adventurers forget the simplest of things.  Make sure you have enough ammunition and recovery items in your inventory each session, as you will become a paperweight if you can’t take down enemies with the rest of your party.  Certain class mods in <em>Borderlands</em> provide ammo and health regeneration, so make sure you have one just in case.  Shields can also provide health regeneration in addition to their extra defensive bonus.  Going commando may help in certain situations, but <em>Borderlands</em> isn’t one of them.</p>
<p><strong>2. </strong><strong>That’s not a knife.  This is a knife.</strong></p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/119/942810_20090430_screen004.jpg" alt="" width="400" height="185" /></p>
<p>Don’t forget your weapons in the first place.  In general, carrying one of each weapon type is recommended as different situations favor the use of different weapons.  It doesn’t matter if your weapon proficiency in sub-machine guns is at zero; a Combustion Hellfire has saved many a struggling party.  In the second dlc for Borderlands, <em>Mad Moxxi’s Underdome Riot</em>, Moxxi’s Maxims in between waves make certain weapons less effective than others, so I recommend keeping that combat rifle in your backpack even if it is still in the shrink wrap.  Also, mistaking someone as a thief when you actually left your favorite corrosive shotgun in your storage bank disrupts the game.  Don’t be rude and get yourself shown up, or simply kicked.</p>
<p><strong>3. </strong><strong> Paper, Rock, Scissors, Lizard, Spock.</strong></p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/153/942810_20090603_screen004.jpg" alt="" width="400" height="225" /></p>
<p>You’ve known the rules since grade school, and the same concepts apply in <em>Borderlands</em>.  There are four elemental weapon types aside from standard bullet damage from guns: fire, electric, corrosive, and explosive.  Fire is effective against enemies without shields, primarily skags and bandits.  Electric weapons are effective in removing enemies’ shields quickly, as with the Eridian alien race.  Corrosive weapons work great against baddies with heavy armor, including the Crimson Lance soldiers, Alpha Skags, and a majority of the Spiderants.  Explosive weapons are effective against enemies in groups, as the splash damage from an explosion can cause damage to other targets besides the one you aimed at.  Also, if you see an enemy charging at you that is already on fire, your fire weapons will actually be ticking him.  You don’t put out fire with fire, except for controlled fires.</p>
<p>Wait a sec&#8230;</p>
<p><strong>4. </strong><strong>Who’s your buddy?</strong></p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/119/942810_20090430_screen005.jpg" alt="" width="400" height="225" /></p>
<p style="text-align: center;">
<p>Firefighters have the right idea here: operate as a single unit to maximize effectiveness and safety.  If that group of Crimson Lance soldiers taking aim at your left pupil seems like a daunting task, don’t forget that <em>Borderlands</em> features a seamless 4 player co-op drop-in, drop-out system.  No matter which of the four classes you’ve chosen to level up, be it a Hunter, Siren, Soldier, or Berserker, there is a complimenting class for your situation that holds the strategic key to success.  If you’d rather bypass the whole strategy idea, don’t forget that a bad guy can’t shoot you while he’s shooting your buddy, not directly anyways.  If a mercenary comes running your way after receiving an acid shower, just keep your distance until he’s safe to revive.  In the meanwhile, take a few extra shots with your favorite boomstick and finish the job.  When you win, all members of your party win, which brings us to the most important item on the <em>Borderlands </em>All-Nighter checklist:</p>
<p><strong>5. </strong><strong>Have fun.</strong></p>
<p style="text-align: center;"><img src="http://scrawlfx.com/wp-content/uploads/2009/07/borderlands-gameplay-trailer.jpg" alt="" width="400" height="197" /></p>
<p>No quotes, no funny catchphrases.  This is a game after all, so remember that the main reason we’re all here is to have fun.  Be kind to your fellow gun toting mercenary, as they may be your only saving grace when you’re bleeding out in the sand.  You’d think this would be an obvious idea to keep in mind, but the looting system in <em>Borderlands</em> doesn’t favor the slow or kind gamer.  If a rather powerful item drops from an enemy or appears in a chest that catches your eye, courtesy is the best way to obtain it.  Don’t flip out if you miss your opportunity for a gun with better stats than your own; there will always be a better gun.  Relax, have fun, and aim for the critical shot.</p>
<p style="text-align: center;"><img src="http://media.giantbomb.com/uploads/0/5150/1043447-1600x1200_borderlands_e3_screenshot_1_super.jpg" alt="" width="400" height="225" /></p>
<p>The checklist we’ve covered for the <em>Borderlands</em> All-Nighter encompasses some of the basic etiquette any gamer should employ while online, as well as a few game-specific tips while exploring Pandora.  When you’re ready to join in the fun, remember to <a href="http://sfx-360.com/index.php?idEvent=55">send us a friend request</a> or simply hop in an ongoing game this weekend.  SFX-360.com’s <em>Borderlands</em> All-Nighter will be this Saturday, January 9<sup>th</sup>, 2010, from 6pm to 6am EST on Xbox Live.</p>
<p>Hope to see you there!</p>
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		<title>Borderlands: Mad Moxxi&#8217;s Underdome Riot DLC Review</title>
		<link>http://blogs.sfx-360.com/jon/2009/12/31/borderlands-mad-moxxis-underdome-riot-dlc-review/</link>
		<comments>http://blogs.sfx-360.com/jon/2009/12/31/borderlands-mad-moxxis-underdome-riot-dlc-review/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 06:23:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=644</guid>
		<description><![CDATA[
Leave it to Borderlands to show up fashionably late to the fps party, with its fly down, and still garner the attention of one of the cool kids.  2K Games and Gearbox Software’s role playing shooter Borderlands stood out in 2009 with its tight controls, accessible role-playing elements, and unique style and humor, but [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.blogcdn.com/news.bigdownload.com/media/2009/12/mad-moxxis-logodec10.jpg" alt="" width="400" height="311" /></p>
<p>Leave it to <a href="http://sfx-360.com/index.php?idReview=295"><em>Borderlands</em></a> to show up fashionably late to the fps party, with its fly down, and still garner the attention of one of the cool kids.  2K Games and Gearbox Software’s role playing shooter <em>Borderlands</em> stood out in 2009 with its tight controls, accessible role-playing elements, and unique style and humor, but was noticeably lacking in end-game content and a competitive co-op mode.  The first attempt at making amends with fans of the new IP was <em>The Zombie Island of Dr. Ned</em>, <em>Borderlands</em>’ inaugural set of downloadable content that played like an abridged director’s cut of the original game; nothing new was really added to the mix beyond an extended narrative and zombified re-skinning of existing enemies.  The second set of downloadable content, <em>Mad Moxxi’s Underdome Riot</em>, does a much better job of listening to the fans that were already looking for the next flight off of Pandora.</p>
<p style="text-align: center;"><img src="http://images3.wikia.nocookie.net/borderlands/images/f/f0/Image_1.jpg" alt="" width="400" height="261" /></p>
<p>Released on December 29<sup>th</sup> 2009 on the Xbox Live Marketplace for 800 Microsoft Points, <em>Mad Moxxi’s Underdome Riot</em> bypasses a progressive storyline in favor of horde-mode style based gameplay where groups of enemies charge from all sides.  Mercenaries who were already growing weary of countless runs through the Eridian Promontory on Playthrough 2.5 should be pleased to know that the challenge level has been ratcheted up quite a bit.  Beginning with the small tournaments, groups of up to four mercenaries must survive five rounds of five waves of enemies- 25 waves of enemies consisting of many variations of skags, bandits, badasses, and bosses.  The larger tournaments consist of 20 rounds of five waves… 100 waves of enemies in a row.  Gamers gain access to The Underdome by using the fast travel network, where a centralized lobby will serve as a hub for the three arenas.  Hell-Burbia takes its visual cues and layout from the Pandoran town of Old Haven, a multi-leveled urban environment favoring a close-quarters combat style that allows for few mistakes.  The Angelic Ruins look very similar to the snowy hills and jutting rock structures of the Eridian Promontory, and you can count on an appearance from the Eridians themselves.  The third arena, The Gully, resembles the rocky terrain of Skag Gully and has a few open areas where Pandora’s puppies could easily run you down.</p>
<p style="text-align: center;"><img src="http://images4.wikia.nocookie.net/borderlands/images/8/86/Image_25.jpg" alt="" width="400" height="261" /></p>
<p>Speaking of puppies, the Underdome is hosted by the titular Mad Moxxi, whose lust for attention is nearly as strong as the lust that otakus will undoubtedly have for her.  Beyond her busty appearance, gamers will love Mad Moxxi for the other upgrade she has brought to Borderlands- the storage bank.  If you’re looking for just a few more spaces where you could store some legendary weapons or particularly effective class mods, the new upgradable storage bank allows for a total of 42 extra slots to store items.  The upgrades can be purchased out of the vending machines in the lobby, where the normal array of weapons/ammo/ med kits can be found as well.  Packrats are not the only ones who will be using up nearly every slot in both their backpacks and storage bank, because a twist on the standard horde mode in <em>Mad Moxxi’s Underdome Riot</em> will force gamers to change their arsenal on the fly.</p>
<p style="text-align: center;"><img src="http://images4.wikia.nocookie.net/borderlands/images/8/87/Borderlands-mad-moxxi-screens-20091215053025999.jpg" alt="" width="400" height="225" /></p>
<p>Moxxi’s Maxims are new combat rules announced between waves of enemies that force new strategies to be used to stay alive.  Between waves of enemies Moxxi could announce a Shotgun Challenge rule, for example, that adds bonus damage to shotguns and lowers the effectiveness of all other weapon types.  Others, such as Dodgeball rule, increases the chance enemies will dodge your attacks, and the Body Shot rule lowers critical hit damage.  A favorite rule of mine is the Naked rule, which removes shields and causes even experiences mercenaries to run for cover.  Towards the end of the 20 round waves in the larger tournaments up to four of Moxxi’s Maxims begin stacking, making for intense rounds and an absolute blast with friends.  Combine the Naked rule described earlier with the Dead Aim rule that increases enemy accuracy, the Spastic rule that causes enemies to move and reload faster, and the Kick Ass rule that enables enemies to deal bonus damage, and every rookie bandit on Pandora can potentially pose a major threat.</p>
<p style="text-align: center;"><img src="http://images1.wikia.nocookie.net/borderlands/images/e/ed/Image_27.jpg" alt="" width="400" height="261" /></p>
<p><em>Mad Moxxi’s Underdome Riot</em> definitely justifies its 800 Microsoft Point price tag with the new features it brings to Borderlands.  The Underdome’s 125 Achievement Points are satisfying to earn albeit time consuming, a pair of skill points can be earned to power up your abilities, and the storage bank allows for more items to be stored for later use.  In terms of actual gameplay time, expect to spend at least two hours for each of the three larger tournaments and around the same time for your first venture into the smaller tournament taking place in all three arenas.  PlayStation 3 gamers will not have to wait for long to enjoy Mad Moxxi’s Underdome riot, as it will be available for download on PSN January 7<sup>th</sup>, 2010 for $10 (a release date has yet been confirmed for PC).  While <em>Mad Moxxi’s Underdome Riot</em> does not bring any new weapons into the mix, increase the level cap, or provide a method to transfer items between your characters, it will definitely provide a fun experience for legit <em>Borderlands</em> players.<strong> </strong>So long as you’re not equipping game-breaking modified weapons, <em>Mad Moxxi’s Underdome Riot</em> can be an intense challenge and is a great step forward for <em>Borderlands</em> that shows Gearbox Software’s commitment to fans.</p>
<p style="text-align: center;"><img title="&quot;src&quot;:&quot;http://www.youtube.com/v/0DosLOfrn58&quot;" src="scripts/tiny_mce/plugins/media/img/trans.gif" alt="" width="425" height="350" /></p>
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		<title>Xmas Xbox Exile</title>
		<link>http://blogs.sfx-360.com/jon/2009/12/25/xmas-xbox-exile/</link>
		<comments>http://blogs.sfx-360.com/jon/2009/12/25/xmas-xbox-exile/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 00:04:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blogs.sfx-360.com/jon/?p=634</guid>
		<description><![CDATA[

As the Venture family is finally calming down after an exhausting night of &#8220;holiday togetherness”, I find myself still gathering my thoughts amidst the scraps of wrapping paper that were left under the tree.  There was nothing I wanted more last night than to simply take a break from my obnoxious and boorish extended [...]]]></description>
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<p>As the Venture family is finally calming down after an exhausting night of &#8220;holiday togetherness”, I find myself still gathering my thoughts amidst the scraps of wrapping paper that were left under the tree.  There was nothing I wanted more last night than to simply take a break from my obnoxious and boorish extended family.  Arms flew up inexplicably after amazing leaps in logic, red Solo cups were all over the house, and cornball music made before I was born filled the air.  Yesterday was the perfect time for me to simply grab my keys, slip out the side door, and come back home to play my new copy of <em>Assassin’s Creed 2</em>.</p>
<p>Pulling out of the driveway on Christmas Eve though, I stopped short and once again parked my car on the torn-up lawn before heading back inside.</p>
<p style="text-align: center;"><img src="http://image.com.com/gamespot/images/2009/349/956858_20091216_screen004.jpg" alt="" width="400" height="225" /></p>
<p>Any day of the year, at nearly any hour, I am able to escape my world and become my digital self.  I can overthrow countries, perform amazing feats of strength, and indulge in every excess imaginable… except my family isn’t there to enjoy it with me.  While yes, marketing campaigns and lowered price points make four-piece <em>Rock Band</em> and <em>Guitar Hero</em> kits easily available to most families with a seventh generation system in their living room, the reality is that there are still quite a few people who will be unable to cross the generational gap and enjoy virtual karaoke with their offspring.  You can try your best to convince the older members how fun and easy this will all be, but chances are those who are set in their ways won’t even pick up a controller.  Know what to do when they don’t want to play?</p>
<p><em>Turn off your game system.  The red and green lights from your Xbox 360 faceplate do not count as Christmas lights. </em></p>
<p style="text-align: center;"><img src="http://www.breakitdownblog.com/wp-content/uploads/2008/02/xbox_rrod.jpg" alt="" width="400" height="266" /></p>
<p>There are only a few precious days per year that you have the opportunity to spend time with the majority of your family, no matter how loud or annoying you may think they can get.  Rather than forcing your beloved games upon a generation still trying to decipher VCRs, try and realize that you may never get another chance to see all of these people in the same room again.  Years from now, when your family unit grows apart over a petty argument or members pass, you will regret not spending more time with them.</p>
<p>If you are still reading this right now, go spend some time with the people that care about you the most.  Your clan can do without you for one night.  Cue up <em>Elf</em> or <em>Gremlins</em>, call over your family, and enjoy the precious time you have.  The world will need saving again tomorrow night, and trust me- it will be waiting for you.</p>
<p>Merry Christmas and Happy Holidays, everyone.</p>
<p style="text-align: center;"><img src="http://images.fanpop.com/images/image_uploads/Christmas-Yoshi-super-mario-world-116978_1024_768.jpg" alt="" width="400" height="300" /></p>
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