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New SEGA Trailer Officially Unveils… SONIC 4!!!
by admin on Feb.04, 2010, under Uncategorized
Letting you know right away, I’ve already replayed the teaser trailer about a dozen times in disbelief that the day has arrived.
Leave it to SEGA to finally wise up and cast aside Sonic’s clunky foray into a 3D world by revealing the true identity of Project Needlemouse- Sonic the Hedgehog 4: Episode 1! Set to be released this summer as downloadable content on Xbox Live, PSN, WiiWare, and a still undisclosed platform, the Blue Blur will return to his glory days of blazing 2D side scrolling goodness using today’s 3D rendering technology. Though many can say that the Sonic series continued in spirit after Sonic 3 with Sonic & Knuckles on the SEGA Genesis, that very same title can also be pinpointed as the beginning of a trend that nearly toppled a franchise that once rivaled the popularity of Nintendo’s Super Mario.

Sonic doesn’t need lush sandbox landscapes or galaxies to explore, nor does he need an entire army of anthropomorphic animal buddies to save the day. Sonic needs to go fast. Really fast. Fast enough to revert me back to the joy I felt as a ten-year-old when my brother could only watch as his beloved Tails got left in the dust. I think I’ll give him a call- it’s been a good 15 years since Sonic has made my bro throw down the controller in frustration.
Dante’s Inferno Preview
by admin on Feb.03, 2010, under Uncategorized

I think I’ve subconsciously been opposing writing about a videogame that dared tackle Alighieri’s La Divina Commedia because of the respect I have for the source material. Loosely based on part of the classic allegorical poem that has influenced the world for seven centuries, EA and Visceral Games is poised to release Dante’s Inferno on Xbox 360, PS3, and PSP on February 9th in North America. Honestly, I don’t know what to make of the whole situation. Even though the story for this third person action adventure epic was written by Will Rokos of Monster’s Ball fame, there are so many things that could go wrong with Dante’s Inferno that I cannot outright cheer for it as if my opinion was bought while writing for a mainstream fanboy gaming website. I can only take into account what I experienced in the demo, the videos I’ve seen online, and the rightful hesitance of playing the newest God of War clone to hit home consoles. I find myself almost in disbelief that the medium has come this far, yet titles like Brutal Legend and Mass Effect 2 have proven that the proper amount of polish can drive the sales of any interactive glorified storybook. Harsh? Yes, but I’d rather be weary than fooled by EA’s hype machine. Again.

Dante’s Inferno follows the titular character as a knight (not a poet) during the Crusades who must rescue the soul of his beloved Beatrice from Lucifer. Dante’s got it a bit tougher than Super Mario, because his “princess” is not in another castle- she’s deep within the ninth Circle of Hell and Lucifer himself has plans of marrying her in order to storm Heaven and the Almighty. Having to confront the innocent souls he’s slaughtered while in service, the sins committed during his times of weakness, and the dark truth of his family’s fate, Dante will need nothing less than Holy power to literally face his demons. The story behind Dante’s Inferno can rightfully be referred to as epic, but there’s not much that separates “epic” from “epic fail”. The difference lies in the tools used to get the job done.

Part of the prerelease criticism, and the strength, behind the gameplay in Dante’s Inferno are its similarities to a certain Sony Spartan also making a console appearance this year. Rather than the Blades of Athena, Dante will be using Death’s scythe to carve a path through Hell. Beyond beating Death in an afterschool fight by the flagpole and taking his toy, Dante will also be employing a cross given to him by Beatrice to slay countless hellish minions. Beatrice’s cross is said to be an heirloom containing a thorn from Jesus’ crown, and is capable of absolving the souls of the damned. The cross will be Dante’s means of using magic, the scythe his choice in hack-n-slash hardware, and both will be used to collect souls that can increase his skills and add combos to the mix. Hell, Dante will even be riding beasts as Kratos did, but I’m not sure whose dominion over beasts is more impressive. Either way, Dante’s Inferno is set for an ambitious outing that too closely resembles an already successful gaming franchise not to garner comparisons even before its official North American release.

With a release scheduled to coincide with the highly anticipated Bioshock 2 on February 9th, it will be interesting to see just how well Dante’s Inferno performs under pressure. There are scores of gamers who have yet to play the recently released Mass Effect 2 or Darksiders, and many gamers are already committed to spending their hard earned cash on said Bioshock 2 or the upcoming Battlefield: Bad Company 2. Each of those marquee titles have enough influence to sway a season’s sales in their direction, and I’ve not even brought up the armies still at war on Modern Warfare 2 nightly that could cause gamers to completely ignore Dante’s Inferno. I truly hope that Dante’s Inferno does well, and I will definitely be picking up a copy, but not without the knowledge that it might blow up in my face like the Holy Hand Grenade of Antioch. Beware the EA hype machine powered by fake protests and Super Bowl commercials, because no one will absolve your sins (or give you a full refund) if Dante’s Inferno ends up in the clearance bin on launch day in Hell’s GameStop.
No More Heroes 2: Desperate Struggle Review
by admin on Feb.02, 2010, under Uncategorized
Dear Wii,
Last year was a hell of a year in our relationship. After we, well… after I broke up with you, we spent a few nights together and made some mistakes I’d rather forget. We endured the year and ended on a much better note, though that single experience can’t account for all of your shortcomings. I kept in touch because you remind me of someone I knew years ago, who loved to have fun and knew exactly how to get my attention. Those nostalgic kicks were the foundation of our relationship, and our latest little fling reminded me again how much I loved spending time with you. It was just you and me… and the return of Travis Touchdown.

No More Heroes 2: Desperate Struggle is a sequel to the 2007 action hack-n-slash game developed by Grasshopper Manufacture and published by both Ubisoft and Rising Star Games. Once again set in Santa Destroy, California, NMH2 sees super otaku and wrestling mark Travis Touchdown climbing the ranks of the United Assassins Association after walking away from the top spot. A master of the beam katana, “The Crownless King” Travis Touchdown utilizes the best tech he can get from local (curvy) genius Dr. Naomi to seek revenge after the brutal murder of his best friend Bishop. It just so happens the same man who ordered the hit, Pizza Batt, Jr., runs the city and is the top ranked assassin in the world. This convenience doesn’t make his ascension any easier; there are now 50 assassins to take out before reaching the man responsible for Travis’ current desperate struggle.
Don’t roll your eyes like that, Wii.
Desperate Struggle’s director, Suda51, employs a similar tongue-in-cheek style throughout the game. Suda51’s humorous fan service and pop culture references, blended into a compelling revenge storyline akin to Tarantino’s Kill Bill film series, make this one of the most entertaining gaming experiences on any current platform. No More Heroes 2 should be in your system right now.

The reason behind such high praise, Wii, and the reason I left Captain Shepard to deal with his own issues on the Normandy, is that No More Heroes 2 mixes up both comical and cinematic noir sequences with visceral action. Not the “pew pew!” action of galactic laser combat, but the satisfying feeling of watching an enemy’s severed head bounce off your blade and slicing it into bite-sized pieces when it talks back to you. Punching female news reporters in the face and making love to cybernetic space aliens is passé. Decimating an entire squad of cheerleaders and making momentary love to a seductive yoga instructor modeled after Scarlett Johansson is where it’s at.

The presentation of No More Heroes 2 has been greatly streamlined from the original to optimize the experience. Rather than making multiple trips through an awkwardly rendered city with choppy graphics, No More Heroes 2 bypasses the whole task in favor of a menu with available locales to visit and jobs to complete with minimal loading in between. I honestly did not miss making trips around the block on Travis’ Schpeltiger bike, though it still makes an appearance in a few key portions of the game. Most of the jobs that Travis can take in NMH2 are simple 8-bit games that provide a surprisingly fun distraction from the flurry of neon lights and blood that usually take up most of the screen. I’ll not ruin the surprises, but I had plenty of success laying pipe for hours at a time.

Santa Destroy’s most notorious killers were a bit more manageable after implementing one of the many new weapons in No More Heroes 2. Travis’ new elongated beam katana and highly publicized dual wield beam katanas accompanied the standard and slightly upgraded models, but I just spent the majority of my time wildly slashing with the quicker twin blades and bypassed the rest. There were new wrestling finishers included in NMH2 also, which added some of Suda51’s unmistakable personality into what could have otherwise been a very straightforward slash fest. Finishing opponents with either one of Travis’ wrestling moves or dismembering them triggered a chance to enter Darkside Mode and use even wilder powers to take out the horde. My favorite, by far, was Cranberry Chocolate Sundae, in which Travis transformed into a tiger and I ravaged all but the fiercest of enemies. There were thugs to be hacked and had a few memorable boss battles in NMH2, both essential components of the winning formula from the previous title. Between a grueling battle against a sniper, a John Woo style motorcycle duel, and piloting my own giant mech, I had much more fun battling bosses now than the last time I carved a bloody path through the ranks of the UAA. I was never worried about initial replay value either, because upon completing NMH2 I was able to challenge each boss again and complete the game in a tougher “Bitter” mode.

Unfortunately, there were some “improvements” made in No More Heroes 2 that the game could have definitely done without, namely, any hero other than Travis Touchdown. The sequences with Scarlet “Shinobu” Jacobs serve as great plot devices but add unnecessary frustration to the game. It is in these levels that the game’s awkward camera controls made jumping from box to box more difficult than it should. Henry, Travis’ Irish raised twin brother, is only playable in a single forgettable level despite his crucial supporting role in NMH2 and a memorable battle in its prequel. I understand how the popularity of these characters in the original game led to larger roles in Desperate Struggle, but their levels could have easily been reduced to glorified cutscenes.

Look, Wii, I know that this is probably a mistake, and I should listen to my friends and better judgment, but after spending a few nights with you and No More Heroes 2: Desperate Struggle I’d like to keep in touch. Not like I usually do, with my passive aggressive messages and indifferent attitude, but developing a gaming relationship based on trust and understanding. I trust that you will deliver a few incredible games each year like Desperate Struggle, but you need to understand that this relationship is over after E3 if all you’re willing to put out is shovelware. No More Heroes 2 reminded me why I brought you home in the first place… please don’t let me down.
Loving and Hopeful,
Jon Venture
P.S.- I found this video from our night together. You probably shouldn’t watch it at work or with little ones nearby.
Office DisOrders Review
by admin on Jan.31, 2010, under Uncategorized
Office DisOrders is an Xbox Live Indie Game released on January 19th by Moment Games for 80 Microsoft Points. Created by former talents at Maxis, THQ, and Lucas Arts, Office DisOrders is an office simulator birthed out of the frustration of menial tasks in the corporate world. Gamers play as the young intern Jennifer, whose outlook and attitude is declining as she deals with mundane office tasks at Incomputech- making copies, checking email, and trying her best not to quit. Think of the monotony (not the comedic writing) in an episode of television’s The Office played out by blocky characters found in Katamari Damacy and you’ve got the basis of Office DisOrders.

Intended to be a satirical look at the everyday happenings of working at an office, Office DisOrders unfortunately drags on as bad as the daily cubical hell it makes fun of. I can understand how an independent studio wouldn’t have the tools for the latest in graphical rendering software, but I was willing to overlook those shortcomings in an exchange for witty humor or a deeply sarcastic undertone. What I got was pointless banter between characters, an argument involving monkeys (not actual monkeys, which would have helped), and bad imitations of Darth Vader and Dracula. Office DisOrders suffers from dated humor and graphics, even by independent game standards, which is not helped by the gameplay.

Office DisOrders takes place over a five day work week in-game, roughly translating to a just a few hours of actual gameplay. While tasks are being completed, gamers also need to eat, drink, take power naps, and use the restroom in order to keep the stress meter on the right side of the screen from filling up. If you’re wondering, there’s no epic animation when the meter fills up either, just a simple walkout. All office tasks and personal activities are completed through dialogue bubbles and a simple interface, but the game’s slow pacing makes everything feel like a chore. As much as I would love to recommend this game, even for the current price of a wristband for your Xbox Live avatar to wear, Office DisOrders could have used a bit more polish before hitting the marketplace. Maybe someone missed a memo.

Borderlands’ Third DLC Title and Screenshots Revealed!
by admin on Jan.29, 2010, under Uncategorized
It would definitely take a big announcement to draw me away from all the current happenings at SFX-360.com, and the latest news from Gearbox Software’s Community Manager Ennui definitely did the trick. It was recently revealed on gearboxity.com that the third downloadable content expansion for 2K Games and Gearbox Software’s hit role playing shooter Borderlands will be titled The Secret Armory of General Knoxx. Slated to be released later this year on the Xbox 360, PS3, and PC, The Secret Armory of General Knoxx will raise the level cap from 50 to a yet unknown level and (finally!) bring new weapons into the world of Borderlands. Add a ton of new missions, enemies, and even more scouring of the vast Pandoran landscape and The Secret Armory of General Knoxx is already poised to be the “largest DLC for Borderlands to date.” Borderlands remains a favorite of the SFX 360 community and staff members, often keeping us up well into the night, and we’re definitely looking forward to facing everything The Secret Armory of General Knoxx has to offer.
Check out the latest screenshots for Borderlands: The Secret Armory of General Knoxx below, and check back with SFX-360.com for all the latest news on the upcoming expansion. It’s like Christmas!


Keyboard Cat VS Death Metal Rooster: The Showdown!
by admin on Jan.14, 2010, under Uncategorized
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There are times in life that extremely difficult, mind numbing choices need to be made. Will you have bacon or sausage with your Smiley Face pancakes? Take the blue pill and end the story, or take the red pill and stay in Wonderland? Do you prefer the beloved Keyboard Cat… or hardcore newcomer Death Metal Rooster?
In an internet meme showdown more epic than the Star Wars Kid facing off against the Technoviking in the back alley of a liquor store, I present to you the following choice:
Keyboard Cat
-OR-
Death Metal Rooster?
The fate of the known universe is in your hands. Justify your choice in a comment below, Keyboard Cat or Death Metal Rooster, and the most convincing argument will win an Xbox Live 1600 Point Card. By convincing, of course, I mean ridiculously funny.
…
…
…
What, not enough points for you? Fine.
The best original Keyboard Cat VS Death Metal Rooster video submitted to jon@sfx-360.com will also win an Xbox Live 1600 Point Card.
That’s a total of 3200 Xbox Live Microsoft Points awarded to decide the fate of the universe.
Contest ends Monday, January 18th, 2010 at 5 pm EST.
Keyboard Cat VS Death Metal Rooster is on.
No More Heroes 2: Desperate Struggle Preview
by admin on Jan.14, 2010, under Uncategorized

2008’s No More Heroes for the Nintendo Wii was a guilty pleasure. Having never played a game designed by Goichi “Suda 51” Suda before, his tongue-in-cheek humor and social commentary was an incredible foundation for a fun and graphic hack and slash action game on a family console. No More Heores had moderate overall yet lackluster initial sales in both Japan and the US though, possibly because the hardcore crowd had since lost faith in the Wii; when both you and a slew of aging baby boomers are the target audience for a gaming system, the crowd not clutching a branded yoga mat usually falls to the wayside. To everyone who has remained faithful, to all gamers who still support their magic Nintendo box with hopes of an incredible gaming experience, No More Heroes 2: Desperate Struggle will be arriving on January 26, 2010.
No “Desperate Struggle” jab will be taken here at the Nintendo Wii’s software lineup- way too easy.

For the gamers who were unfortunate enough to not play the first NMH, the game stars super otaku Travis Touchdown as he climbs the ranks of the United Assassins Association in Santa Destroy, California. The original game was similar to Tarantino’s Kill Bill film series in its sequenced pacing and outrageous bloody action, and Desperate Struggle looks to follow the same formula again in Santa Destroy while also adding Kill Bill’s theme of revenge. If that wasn’t enough to get you dusting off your Wii, then Travis’ beam katanas will. In addition to the standard beam katana from the first title and a yet unannounced variant, Travis will also be dual wielding beam katanas and swinging a Giant Beam Katana for longer range slashes. No, they’re not the trademarked lightsabers you’re thinking of. Lightsabers run on crystals, while beam katanas run on batteries and are much more satisfying to charge… and I just realized that series of references is probably why I had so much time to play the first No More Heroes in the first place. I think I just had a FML moment.

If Travis Touchdown’s sword slashing and exploder suplex antics still aren’t enough for you, then you might be interested in the other two characters playable in Desperate Struggle: Henry and Shinobu. Travis’ twin brother Henry returns from the first NMH, this time as a playable character, to continue their rivalry storyline which had not concluded during their last bout. Scarlet “Shinobu” Jacobs, the youngest assassin in the UAA, returns to Desperate Struggle as well after being spared by Travis the last time around. Spared, but wounded; Shinobu’s hand, which had been sliced off, now dons a black glove similar to Luke Skywalker’s from Episodes V and VI. Though both Henry and Shinobu are not playable at all times during the new game, their sequences offer a welcome change to the lineup and potential to expand the storyline from other assassins making their way up the ranks of the UAA. By the way, I know I threw in another Star Wars reference back there. Please be gentle.

New weapons, new playable characters, improved physics and enemy A.I., and an overhauled control scheme for Travis’ bike will all be included in No More Heroes 2: Desperate Struggle. Add those features to a refined game world and new fully 8-bit sidequests and all the components for a successful release are in place. Considering that the majority of gamers I know no longer own a Nintendo Wii, Desperate Struggle will validate my decision to keep from trading the system in last year after the release of New Super Mario Bros. Wii. Desperate Struggle will receive renewed attention after the port of the first game in the series (to be titled No More Heroes: Heroes’ Paradise on the Xbox 360 and PS3) is released in February, but hopefully the full-fledged sequel will garner enough sales to keep the city of Santa Destroy alive and well in the mind of Suda 51. Alive as it can be, for a city full of cell shaded sex crazed assassins with beam katanas. The Wii will have at least one more hero this year when No More Heroes 2: Desperate Struggle is released on January 26, 2010.
WARNING: This trailer contains explicit content and is not suitable for anyone under 18. Definitely going to watch it now, right? Still, you’ve been warned.
Borderlands All-Nighter Checklist
by admin on Jan.07, 2010, under Uncategorized

On Saturday, January 9, 2010, SFX-360.com will be hosting yet another All-Nighter gaming event on Xbox Live, this time taking place in the role-playing shooter Borderlands. 2K Games and Gearbox Software has melded together the fast-paced action found in a marquee first person shooter with the progressive growth and addictive looting of an RPG to create one of the best new games in recent memory, and a favorite among the SFX-360.com community and staff members.

In Borderlands, gamers play as one of four mercenaries in search of the legendary Vault, where vast riches supposedly wait for those brave enough to find it. Since the initial release of Borderlands in October 2009, two sets of downloadable content have also been released: The Zombie Island of Dr. Ned and Mad Moxxi’s Underdome Riot. Zombie Island brings together the humor and style of the core Borderlands experience back from the dead as the questionable practices of a doctor corrupt an entire island full of workers for the Jakobs weapon manufacturing company. Mad Moxxi’s Underdome Riot introduces more storage spaces and a brand new horde mode to Borderlands, as progressive waves of enemies and constantly changing combat rules beat down on gamers.
Sound like a fun time to you?

If your answer is “Yes, I would love to become a moving scratching post for blood thirsty bandits and monsters!”, then you have serious issues to be resolved. You’re also exactly what we’re looking for in a mercenary- slightly mad and trigger happy. If this will be your first venture into Borderlands, you might be hesitant to jump to the frontlines. No worries, as we’ve compiled some tips for novice Vault hunters:
1. Don’t forget your undies.

Basic rule for every game, but you’d be surprised how many would-be adventurers forget the simplest of things. Make sure you have enough ammunition and recovery items in your inventory each session, as you will become a paperweight if you can’t take down enemies with the rest of your party. Certain class mods in Borderlands provide ammo and health regeneration, so make sure you have one just in case. Shields can also provide health regeneration in addition to their extra defensive bonus. Going commando may help in certain situations, but Borderlands isn’t one of them.
2. That’s not a knife. This is a knife.

Don’t forget your weapons in the first place. In general, carrying one of each weapon type is recommended as different situations favor the use of different weapons. It doesn’t matter if your weapon proficiency in sub-machine guns is at zero; a Combustion Hellfire has saved many a struggling party. In the second dlc for Borderlands, Mad Moxxi’s Underdome Riot, Moxxi’s Maxims in between waves make certain weapons less effective than others, so I recommend keeping that combat rifle in your backpack even if it is still in the shrink wrap. Also, mistaking someone as a thief when you actually left your favorite corrosive shotgun in your storage bank disrupts the game. Don’t be rude and get yourself shown up, or simply kicked.
3. Paper, Rock, Scissors, Lizard, Spock.

You’ve known the rules since grade school, and the same concepts apply in Borderlands. There are four elemental weapon types aside from standard bullet damage from guns: fire, electric, corrosive, and explosive. Fire is effective against enemies without shields, primarily skags and bandits. Electric weapons are effective in removing enemies’ shields quickly, as with the Eridian alien race. Corrosive weapons work great against baddies with heavy armor, including the Crimson Lance soldiers, Alpha Skags, and a majority of the Spiderants. Explosive weapons are effective against enemies in groups, as the splash damage from an explosion can cause damage to other targets besides the one you aimed at. Also, if you see an enemy charging at you that is already on fire, your fire weapons will actually be ticking him. You don’t put out fire with fire, except for controlled fires.
Wait a sec…
4. Who’s your buddy?

Firefighters have the right idea here: operate as a single unit to maximize effectiveness and safety. If that group of Crimson Lance soldiers taking aim at your left pupil seems like a daunting task, don’t forget that Borderlands features a seamless 4 player co-op drop-in, drop-out system. No matter which of the four classes you’ve chosen to level up, be it a Hunter, Siren, Soldier, or Berserker, there is a complimenting class for your situation that holds the strategic key to success. If you’d rather bypass the whole strategy idea, don’t forget that a bad guy can’t shoot you while he’s shooting your buddy, not directly anyways. If a mercenary comes running your way after receiving an acid shower, just keep your distance until he’s safe to revive. In the meanwhile, take a few extra shots with your favorite boomstick and finish the job. When you win, all members of your party win, which brings us to the most important item on the Borderlands All-Nighter checklist:
5. Have fun.

No quotes, no funny catchphrases. This is a game after all, so remember that the main reason we’re all here is to have fun. Be kind to your fellow gun toting mercenary, as they may be your only saving grace when you’re bleeding out in the sand. You’d think this would be an obvious idea to keep in mind, but the looting system in Borderlands doesn’t favor the slow or kind gamer. If a rather powerful item drops from an enemy or appears in a chest that catches your eye, courtesy is the best way to obtain it. Don’t flip out if you miss your opportunity for a gun with better stats than your own; there will always be a better gun. Relax, have fun, and aim for the critical shot.

The checklist we’ve covered for the Borderlands All-Nighter encompasses some of the basic etiquette any gamer should employ while online, as well as a few game-specific tips while exploring Pandora. When you’re ready to join in the fun, remember to send us a friend request or simply hop in an ongoing game this weekend. SFX-360.com’s Borderlands All-Nighter will be this Saturday, January 9th, 2010, from 6pm to 6am EST on Xbox Live.
Hope to see you there!
Borderlands: Mad Moxxi’s Underdome Riot DLC Review
by admin on Dec.31, 2009, under Uncategorized

Leave it to Borderlands to show up fashionably late to the fps party, with its fly down, and still garner the attention of one of the cool kids. 2K Games and Gearbox Software’s role playing shooter Borderlands stood out in 2009 with its tight controls, accessible role-playing elements, and unique style and humor, but was noticeably lacking in end-game content and a competitive co-op mode. The first attempt at making amends with fans of the new IP was The Zombie Island of Dr. Ned, Borderlands’ inaugural set of downloadable content that played like an abridged director’s cut of the original game; nothing new was really added to the mix beyond an extended narrative and zombified re-skinning of existing enemies. The second set of downloadable content, Mad Moxxi’s Underdome Riot, does a much better job of listening to the fans that were already looking for the next flight off of Pandora.

Released on December 29th 2009 on the Xbox Live Marketplace for 800 Microsoft Points, Mad Moxxi’s Underdome Riot bypasses a progressive storyline in favor of horde-mode style based gameplay where groups of enemies charge from all sides. Mercenaries who were already growing weary of countless runs through the Eridian Promontory on Playthrough 2.5 should be pleased to know that the challenge level has been ratcheted up quite a bit. Beginning with the small tournaments, groups of up to four mercenaries must survive five rounds of five waves of enemies- 25 waves of enemies consisting of many variations of skags, bandits, badasses, and bosses. The larger tournaments consist of 20 rounds of five waves… 100 waves of enemies in a row. Gamers gain access to The Underdome by using the fast travel network, where a centralized lobby will serve as a hub for the three arenas. Hell-Burbia takes its visual cues and layout from the Pandoran town of Old Haven, a multi-leveled urban environment favoring a close-quarters combat style that allows for few mistakes. The Angelic Ruins look very similar to the snowy hills and jutting rock structures of the Eridian Promontory, and you can count on an appearance from the Eridians themselves. The third arena, The Gully, resembles the rocky terrain of Skag Gully and has a few open areas where Pandora’s puppies could easily run you down.

Speaking of puppies, the Underdome is hosted by the titular Mad Moxxi, whose lust for attention is nearly as strong as the lust that otakus will undoubtedly have for her. Beyond her busty appearance, gamers will love Mad Moxxi for the other upgrade she has brought to Borderlands- the storage bank. If you’re looking for just a few more spaces where you could store some legendary weapons or particularly effective class mods, the new upgradable storage bank allows for a total of 42 extra slots to store items. The upgrades can be purchased out of the vending machines in the lobby, where the normal array of weapons/ammo/ med kits can be found as well. Packrats are not the only ones who will be using up nearly every slot in both their backpacks and storage bank, because a twist on the standard horde mode in Mad Moxxi’s Underdome Riot will force gamers to change their arsenal on the fly.

Moxxi’s Maxims are new combat rules announced between waves of enemies that force new strategies to be used to stay alive. Between waves of enemies Moxxi could announce a Shotgun Challenge rule, for example, that adds bonus damage to shotguns and lowers the effectiveness of all other weapon types. Others, such as Dodgeball rule, increases the chance enemies will dodge your attacks, and the Body Shot rule lowers critical hit damage. A favorite rule of mine is the Naked rule, which removes shields and causes even experiences mercenaries to run for cover. Towards the end of the 20 round waves in the larger tournaments up to four of Moxxi’s Maxims begin stacking, making for intense rounds and an absolute blast with friends. Combine the Naked rule described earlier with the Dead Aim rule that increases enemy accuracy, the Spastic rule that causes enemies to move and reload faster, and the Kick Ass rule that enables enemies to deal bonus damage, and every rookie bandit on Pandora can potentially pose a major threat.

Mad Moxxi’s Underdome Riot definitely justifies its 800 Microsoft Point price tag with the new features it brings to Borderlands. The Underdome’s 125 Achievement Points are satisfying to earn albeit time consuming, a pair of skill points can be earned to power up your abilities, and the storage bank allows for more items to be stored for later use. In terms of actual gameplay time, expect to spend at least two hours for each of the three larger tournaments and around the same time for your first venture into the smaller tournament taking place in all three arenas. PlayStation 3 gamers will not have to wait for long to enjoy Mad Moxxi’s Underdome riot, as it will be available for download on PSN January 7th, 2010 for $10 (a release date has yet been confirmed for PC). While Mad Moxxi’s Underdome Riot does not bring any new weapons into the mix, increase the level cap, or provide a method to transfer items between your characters, it will definitely provide a fun experience for legit Borderlands players. So long as you’re not equipping game-breaking modified weapons, Mad Moxxi’s Underdome Riot can be an intense challenge and is a great step forward for Borderlands that shows Gearbox Software’s commitment to fans.


Xmas Xbox Exile
by admin on Dec.25, 2009, under Uncategorized
As the Venture family is finally calming down after an exhausting night of “holiday togetherness”, I find myself still gathering my thoughts amidst the scraps of wrapping paper that were left under the tree. There was nothing I wanted more last night than to simply take a break from my obnoxious and boorish extended family. Arms flew up inexplicably after amazing leaps in logic, red Solo cups were all over the house, and cornball music made before I was born filled the air. Yesterday was the perfect time for me to simply grab my keys, slip out the side door, and come back home to play my new copy of Assassin’s Creed 2.
Pulling out of the driveway on Christmas Eve though, I stopped short and once again parked my car on the torn-up lawn before heading back inside.

Any day of the year, at nearly any hour, I am able to escape my world and become my digital self. I can overthrow countries, perform amazing feats of strength, and indulge in every excess imaginable… except my family isn’t there to enjoy it with me. While yes, marketing campaigns and lowered price points make four-piece Rock Band and Guitar Hero kits easily available to most families with a seventh generation system in their living room, the reality is that there are still quite a few people who will be unable to cross the generational gap and enjoy virtual karaoke with their offspring. You can try your best to convince the older members how fun and easy this will all be, but chances are those who are set in their ways won’t even pick up a controller. Know what to do when they don’t want to play?
Turn off your game system. The red and green lights from your Xbox 360 faceplate do not count as Christmas lights.

There are only a few precious days per year that you have the opportunity to spend time with the majority of your family, no matter how loud or annoying you may think they can get. Rather than forcing your beloved games upon a generation still trying to decipher VCRs, try and realize that you may never get another chance to see all of these people in the same room again. Years from now, when your family unit grows apart over a petty argument or members pass, you will regret not spending more time with them.
If you are still reading this right now, go spend some time with the people that care about you the most. Your clan can do without you for one night. Cue up Elf or Gremlins, call over your family, and enjoy the precious time you have. The world will need saving again tomorrow night, and trust me- it will be waiting for you.
Merry Christmas and Happy Holidays, everyone.
